InfectedBackOff::Update
0x00a2eda0 · 776 bytes · __thiscall
_ZN15InfectedBackOff6UpdateEP8Infectedf
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* InfectedBackOff::Update(Infected*, float) */
InfectedBackOff * __thiscall
InfectedBackOff::Update(InfectedBackOff *this,Infected *param_1,float param_2)
{
uint *puVar1;
float fVar2;
float fVar3;
float fVar4;
code *pcVar5;
int iVar6;
char cVar7;
Infected *pIVar8;
int iVar9;
float *pfVar10;
longdouble lVar11;
Infected *pIVar12;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
int local_2c;
float local_28;
float local_24;
float local_20;
local_3c = 0;
local_38 = 0;
if (_towlower == 0) {
local_2c = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_3c,0,0,0,0,
"/data/src/game/server/terror/zombiebot/infected/infectedbackoff.h",0x61,
&Update(Infected*,float)::tm_fmt,"(%s)%s","NextBot","InfectedBackOff::Update");
local_2c = _towlower;
}
iVar6 = _DAT_0105db00;
local_34 = local_3c;
local_30 = local_38;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 00a2ef0e to 00a2ef6e has its CatchHandler @ 00a2f0e6 */
iVar9 = ThreadGetCurrentId();
if (iVar6 == iVar9) {
if ((char *)*_DAT_0105d15c != "InfectedBackOff::Update") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd225a7,(char *)0x0,0xca8906);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 00a2ee5d to 00a2ee93 has its CatchHandler @ 00a2f0c5 */
lVar11 = (longdouble)CountdownTimer::Now();
if ((float)lVar11 < *(float *)(param_1 + 0x3c)) {
pIVar12 = param_1 + 0x40;
/* try { // try from 00a2efce to 00a2f0bf has its CatchHandler @ 00a2f0c5 */
lVar11 = (longdouble)CountdownTimer::Now();
if ((float)lVar11 < *(float *)(param_1 + 0x48)) {
pIVar12 = (Infected *)param_2;
pIVar8 = (Infected *)(**(code **)(*(int *)param_2 + 0x590))(param_2);
if (pIVar8 != (Infected *)0x0) {
fVar2 = *(float *)(param_1 + 0x50);
pcVar5 = *(code **)(*(int *)pIVar8 + 0xb4);
fVar3 = *(float *)(param_1 + 0x54);
fVar4 = *(float *)(param_1 + 0x58);
pfVar10 = (float *)(**(code **)(*(int *)((int)param_2 + 0x1a3c) + 0xd4))
((int)param_2 + 0x1a3c);
local_28 = fVar2 * 100.0 + *pfVar10;
local_24 = fVar3 * 100.0 + pfVar10[1];
local_20 = fVar4 * 100.0 + pfVar10[2];
(*pcVar5)(pIVar8,&local_28,0x3f800000);
pIVar12 = pIVar8;
}
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
}
else {
pIVar8 = (Infected *)(**(code **)(*(int *)param_2 + 0x590))(param_2);
pIVar12 = (Infected *)param_2;
if (pIVar8 != (Infected *)0x0) {
(**(code **)(*(int *)pIVar8 + 0xd8))(pIVar8);
pIVar12 = pIVar8;
}
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
}
iVar6 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar9 = ThreadGetCurrentId(pIVar12);
if (iVar6 == iVar9) {
cVar7 = CVProfNode::ExitScope();
if (cVar7 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_2c != 0) {
(**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
}
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.