PunchVictim::OnAnimationEvent
0x00a2e520 · 171 bytes · __cdecl
_ZN11PunchVictim16OnAnimationEventEP8InfectedP11animevent_t
Decompiled
undefined (2 params)
/* PunchVictim::OnAnimationEvent(Infected*, animevent_t*) */
void PunchVictim::OnAnimationEvent(Infected *param_1,animevent_t *param_2)
{
uint uVar1;
undefined *puVar2;
CBaseEntity *pCVar3;
Infected *in_stack_0000000c;
int *in_stack_00000010;
if (*in_stack_00000010 != 0x35) {
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return;
}
uVar1 = *(uint *)(param_2 + 0x58);
if (((uVar1 == 0xffffffff) ||
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar2 + 8) != uVar1 >> 0xc)) {
pCVar3 = (CBaseEntity *)0x0;
}
else {
pCVar3 = *(CBaseEntity **)(puVar2 + 4);
}
InfectedAttack::OnPunch(*(InfectedAttack **)(param_2 + 0x34),in_stack_0000000c,pCVar3);
*(undefined4 *)param_1 = 4;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.