InfectedAttack::InitialContainedAction
0x00a29970 · 46 bytes · __cdecl
_ZN14InfectedAttack22InitialContainedActionEP8Infected
Decompiled
undefined (1 param)
/* InfectedAttack::InitialContainedAction(Infected*) */
ChaseVictim * InfectedAttack::InitialContainedAction(Infected *param_1)
{
ChaseVictim *this;
this = ::operator_new(0x486c);
/* try { // try from 00a29990 to 00a29994 has its CatchHandler @ 00a2999e */
ChaseVictim::ChaseVictim(this,(InfectedAttack *)param_1);
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.