L L4D2node

InfectedAttack::Update

0x00a290a0 · 908 bytes · __thiscall

_ZN14InfectedAttack6UpdateEP8Infectedf

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* InfectedAttack::Update(Infected*, float) */

InfectedAttack * __thiscall
InfectedAttack::Update(InfectedAttack *this,Infected *param_1,float param_2)

{
  uint *puVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  uint uVar5;
  char cVar6;
  int iVar7;
  int iVar8;
  int *piVar9;
  InfectedWander *this_00;
  float *pfVar10;
  CBaseEntity *this_01;
  undefined *puVar11;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  local_3c = 0;
  local_38 = 0;
  if (_towlower == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_3c,0,0,0,0,
               "/data/src/game/server/terror/zombiebot/infected/infectedattack.cpp",0x436,
               &Update(Infected*,float)::tm_fmt,"(%s)%s","NextBot","InfectedAttack::Update");
    local_2c = _towlower;
  }
  iVar8 = _DAT_0105db00;
  local_34 = local_3c;
  local_30 = local_38;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00a29246 to 00a292a6 has its CatchHandler @ 00a29450 */
    iVar7 = ThreadGetCurrentId();
    if (iVar8 == iVar7) {
      if ((char *)*_DAT_0105d15c != "InfectedAttack::Update") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd225bf,(char *)0x0,0xca8906);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  uVar5 = *(uint *)(param_1 + 0x34);
  if ((((uVar5 == 0xffffffff) ||
       (puVar11 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar11 + 8) != uVar5 >> 0xc)) ||
     (piVar9 = *(int **)(puVar11 + 4), piVar9 == (int *)0x0)) {
LAB_00a29185:
    if (*(int *)(param_1 + 0x10) != 0) {
      *(undefined4 *)this = 0;
      *(undefined4 *)(this + 4) = 0;
      *(undefined4 *)(this + 8) = 0;
      goto LAB_00a291a4;
    }
  }
  else {
                    /* try { // try from 00a292d8 to 00a2935f has its CatchHandler @ 00a29465 */
    cVar6 = (**(code **)(*piVar9 + 0x16c))(piVar9);
    if (cVar6 == '\0') goto LAB_00a29185;
    uVar5 = *(uint *)(param_1 + 0x34);
    this_01 = (CBaseEntity *)0x0;
    if (((uVar5 != 0xffffffff) &&
        (puVar11 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar11 + 8) == uVar5 >> 0xc)) {
      this_01 = *(CBaseEntity **)(puVar11 + 4);
    }
    iVar8 = CBaseEntity::GetTeamNumber(this_01);
    cVar6 = IsASurvivorTeam(iVar8);
    if (cVar6 != '\0') goto LAB_00a29185;
  }
  if (param_1[0x44] == (Infected)0x0) {
    piVar9 = (int *)(**(code **)(*(int *)param_2 + 0x59c))(param_2);
    if (piVar9 != (int *)0x0) {
      (**(code **)(*piVar9 + 0xa4))(piVar9);
    }
    this_00 = ::operator_new(0x74);
                    /* try { // try from 00a2936d to 00a29371 has its CatchHandler @ 00a29475 */
    InfectedWander::InfectedWander(this_00,(Action *)0x0);
  }
  else {
                    /* try { // try from 00a2939b to 00a29424 has its CatchHandler @ 00a29465 */
    piVar9 = (int *)(**(code **)(*(int *)param_2 + 0x590))(param_2);
    pfVar10 = (float *)(**(code **)(*piVar9 + 0x108))(piVar9);
    fVar2 = *pfVar10;
    fVar3 = pfVar10[1];
    fVar4 = pfVar10[2];
    pfVar10 = (float *)(**(code **)(*(int *)((int)param_2 + 0x1a3c) + 0xd4))((int)param_2 + 0x1a3c);
    local_28 = fVar2 * 100.0 + *pfVar10;
    local_24 = fVar3 * 100.0 + pfVar10[1];
    local_20 = fVar4 * 100.0 + pfVar10[2];
    this_00 = ::operator_new(0x80);
                    /* try { // try from 00a29439 to 00a2943d has its CatchHandler @ 00a29482 */
    InfectedAlert::InfectedAlert((InfectedAlert *)this_00,&local_28,0);
  }
  *(undefined4 *)this = 1;
  *(InfectedWander **)(this + 4) = this_00;
  *(undefined4 *)(this + 8) = 0;
LAB_00a291a4:
  iVar8 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar7 = ThreadGetCurrentId();
    if (iVar8 == iVar7) {
      cVar6 = CVProfNode::ExitScope();
      if (cVar6 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_2c != 0) {
    (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
  }
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)