InfectedAttack::OnSound
0x00a287c0 · 602 bytes · __cdecl
_ZN14InfectedAttack7OnSoundEP8InfectedP11CBaseEntityRK6VectorP9KeyValues
Decompiled
undefined (4 params)
/* InfectedAttack::OnSound(Infected*, CBaseEntity*, Vector const&, KeyValues*) */
Infected *
InfectedAttack::OnSound(Infected *param_1,CBaseEntity *param_2,Vector *param_3,KeyValues *param_4)
{
uint uVar1;
char cVar2;
KeyValues *this;
char *pcVar3;
int iVar4;
undefined4 *puVar5;
CBaseEntity *this_00;
undefined4 uVar6;
undefined *puVar7;
KeyValues *in_stack_00000018;
if ((((in_stack_00000018 == (KeyValues *)0x0) || (((byte)param_3[0x1c74] & 8) != 0)) ||
(this = (KeyValues *)KeyValues::FindKey(in_stack_00000018,"Reaction",false),
this == (KeyValues *)0x0)) ||
((((pcVar3 = (char *)KeyValues::GetString(this,(char *)0x0,""), pcVar3 != "SeekAndDestroy" &&
(iVar4 = _V_stricmp("SeekAndDestroy",pcVar3), iVar4 != 0)) ||
(cVar2 = (**(code **)(*(int *)(param_3 + 0x1a3c) + 0x114))
(param_3 + 0x1a3c,param_4,
*(undefined4 *)(ZombieForceAttackFromSoundRange._28_4_ + 0x2c)),
cVar2 == '\0')) &&
((pcVar3 = (char *)KeyValues::GetString(this,(char *)0x0,""), pcVar3 != "ChaseFromAnywhere" &&
(iVar4 = _V_stricmp("ChaseFromAnywhere",pcVar3), iVar4 != 0)))))) goto LAB_00a288c8;
uVar1 = *(uint *)(param_4 + 0x180);
if ((uVar1 != 0xffffffff) &&
(((puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
(*(CBaseEntity **)(puVar7 + 4) != (CBaseEntity *)0x0)))) {
iVar4 = CBaseEntity::GetGender(*(CBaseEntity **)(puVar7 + 4));
if (iVar4 != 0x10) {
this_00 = (CBaseEntity *)0x0;
uVar1 = *(uint *)(param_4 + 0x180);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
this_00 = *(CBaseEntity **)(puVar7 + 4);
}
iVar4 = CBaseEntity::GetGender(this_00);
if (iVar4 != 0x11) goto LAB_00a288ab;
}
iVar4 = CBaseEntity::GetGender((CBaseEntity *)param_3);
if ((iVar4 == 0x10) || (iVar4 = CBaseEntity::GetGender((CBaseEntity *)param_3), iVar4 == 0x11))
goto LAB_00a288c8;
uVar6 = 0;
uVar1 = *(uint *)(param_4 + 0x180);
if ((uVar1 != 0xffffffff) &&
((puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)))) {
uVar6 = *(undefined4 *)(puVar7 + 4);
}
cVar2 = (**(code **)(*(int *)param_3 + 0x42c))(param_3,uVar6,0);
if (cVar2 == '\0') goto LAB_00a288c8;
}
LAB_00a288ab:
puVar5 = (undefined4 *)(**(code **)(*(int *)param_4 + 0xc))(param_4);
*(undefined4 *)(param_2 + 0x34) = *puVar5;
LAB_00a288c8:
*(undefined4 *)param_1 = 4;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.