L L4D2node

InfectedAmbientMobPathCost::operator()

0x00a27900 · 457 bytes · __thiscall

_ZNK26InfectedAmbientMobPathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf

Decompiled

undefined (6 params)

/* InfectedAmbientMobPathCost::TEMPNAMEPLACEHOLDERVALUE(CNavArea*, CNavArea*, CNavLadder const*,
   CFuncElevator const*, float) const */

longdouble __thiscall
InfectedAmbientMobPathCost::operator()
          (InfectedAmbientMobPathCost *this,CNavArea *param_1,CNavArea *param_2,CNavLadder *param_3,
          CFuncElevator *param_4,float param_5)

{
  float fVar1;
  char cVar2;
  longdouble lVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float local_28;
  
  cVar2 = (**(code **)(**(int **)(this + 0xc) + 0x150))(*(int **)(this + 0xc),param_1);
  local_28 = -1.0;
  if (cVar2 != '\0') {
    if (param_2 == (CNavArea *)0x0) {
      local_28 = 0.0;
    }
    else {
      fVar4 = *(float *)(this + 0x10);
      if (param_3 == (CNavLadder *)0x0) {
        local_28 = -1.0;
        lVar3 = (longdouble)CNavArea::GetZDeltaAtEdgeToArea(param_2,param_1);
        fVar1 = (float)lVar3;
        lVar3 = (longdouble)(**(code **)(**(int **)(this + 0xc) + 0x134))(*(int **)(this + 0xc));
        if ((float)lVar3 < fVar1) goto LAB_00a2799c;
        fVar5 = 1.0;
        if (param_5 <= 0.0) {
          param_5 = SQRT((*(float *)(param_1 + 0x30) - *(float *)(param_2 + 0x30)) *
                         (*(float *)(param_1 + 0x30) - *(float *)(param_2 + 0x30)) +
                         (*(float *)(param_1 + 0x34) - *(float *)(param_2 + 0x34)) *
                         (*(float *)(param_1 + 0x34) - *(float *)(param_2 + 0x34)) +
                         (*(float *)(param_1 + 0x2c) - *(float *)(param_2 + 0x2c)) *
                         (*(float *)(param_1 + 0x2c) - *(float *)(param_2 + 0x2c)));
        }
        fVar6 = 0.0;
        if (0.0 <= fVar1) {
          fVar6 = fVar1;
        }
        if (24.0 <= fVar6) {
          fVar5 = (1.0 - fVar4) * 3.0 + 1.0;
        }
        if (3.0 < ABS(fVar6 * fVar5)) {
          param_5 = ABS(fVar6 * fVar5) + param_5;
        }
        if (((byte)param_1[0x56] & 8) != 0) {
          param_5 = param_5 * 10.0;
        }
      }
      else {
        fVar4 = ((1.0 - fVar4) + 1.0) * 5.0;
        if (*(float *)(param_1 + 0x34) <= *(float *)(param_2 + 0x34) &&
            *(float *)(param_2 + 0x34) != *(float *)(param_1 + 0x34)) {
          fVar4 = fVar4 * 3.0;
        }
        param_5 = fVar4 * *(float *)(param_3 + 0x1c);
      }
      lVar3 = (longdouble)RandomFloat(0x3f4ccccd,0x3f99999a);
      local_28 = (float)lVar3 * param_5 + *(float *)(param_2 + 0x44);
    }
  }
LAB_00a2799c:
  return (longdouble)local_28;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)