InfectedShoved::OnAnimationActivityComplete
0x00a1b7c0 · 209 bytes · __cdecl
_ZN14InfectedShoved27OnAnimationActivityCompleteEP8Infectedi
Decompiled
undefined (2 params)
/* InfectedShoved::OnAnimationActivityComplete(Infected*, int) */
Infected * InfectedShoved::OnAnimationActivityComplete(Infected *param_1,int param_2)
{
uint uVar1;
int *piVar2;
int *in_stack_0000000c;
int in_stack_00000010;
if (in_stack_00000010 - 0x26dU < 0x17) {
uVar1 = 1 << ((byte)(in_stack_00000010 - 0x26dU) & 0x1f);
if ((uVar1 & 0xf000f) == 0) {
if ((uVar1 & 0x700000) == 0) goto LAB_00a1b827;
piVar2 = (int *)(**(code **)(*in_stack_0000000c + 0x594))();
(**(code **)(*piVar2 + 0xec))(piVar2,0);
}
if (*(int *)(param_2 + 0x44) != 0) {
*(int *)(param_1 + 4) = *(int *)(param_2 + 0x44);
*(undefined4 *)param_1 = 1;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
*(undefined4 *)(param_2 + 0x44) = 0;
return param_1;
}
*(undefined4 *)param_1 = 3;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
}
else {
LAB_00a1b827:
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.