L L4D2node

InfectedAlert::OnSound

0x00a195c0 · 997 bytes · __cdecl

_ZN13InfectedAlert7OnSoundEP8InfectedP11CBaseEntityRK6VectorP9KeyValues

Decompiled

undefined (4 params)

/* InfectedAlert::OnSound(Infected*, CBaseEntity*, Vector const&, KeyValues*) */

Infected *
InfectedAlert::OnSound(Infected *param_1,CBaseEntity *param_2,Vector *param_3,KeyValues *param_4)

{
  uint uVar1;
  char cVar2;
  KeyValues *this;
  char *pcVar3;
  int iVar4;
  InfectedAttack *this_00;
  CBaseEntity *this_01;
  undefined4 uVar5;
  undefined *puVar6;
  longdouble lVar7;
  float fVar8;
  float *in_stack_00000014;
  KeyValues *in_stack_00000018;
  
  if ((((in_stack_00000018 == (KeyValues *)0x0) || (((byte)param_3[0x1c74] & 8) != 0)) ||
      (this = (KeyValues *)KeyValues::FindKey(in_stack_00000018,"Reaction",false),
      this == (KeyValues *)0x0)) ||
     ((((pcVar3 = (char *)KeyValues::GetString(this,(char *)0x0,""), pcVar3 != "SeekAndDestroy" &&
        (iVar4 = _V_stricmp("SeekAndDestroy",pcVar3), iVar4 != 0)) ||
       (cVar2 = (**(code **)(*(int *)(param_3 + 0x1a3c) + 0x114))
                          (param_3 + 0x1a3c,param_4,
                           *(undefined4 *)(ZombieForceAttackFromSoundRange._28_4_ + 0x2c)),
       cVar2 == '\0')) &&
      ((pcVar3 = (char *)KeyValues::GetString(this,(char *)0x0,""), pcVar3 != "ChaseFromAnywhere" &&
       (iVar4 = _V_stricmp("ChaseFromAnywhere",pcVar3), iVar4 != 0)))))) {
    if (*(float *)(param_2 + 0x58) <= 0.0) {
      lVar7 = (longdouble)CountdownTimer::Now();
      if ((((*(float *)(param_2 + 0x7c) <= (float)lVar7) &&
           (lVar7 = (longdouble)CountdownTimer::Now(), *(float *)(param_2 + 0x70) <= (float)lVar7))
          && (param_4 != (KeyValues *)0x0)) &&
         (cVar2 = (**(code **)(*(int *)param_4 + 300))(param_4), cVar2 != '\0')) {
        iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_4);
        cVar2 = IsASurvivorTeam(iVar4);
        if ((cVar2 != '\0') &&
           (fVar8 = *(float *)(param_2 + 0x34) - *in_stack_00000014,
           2500.0 < (*(float *)(param_2 + 0x38) - in_stack_00000014[1]) *
                    (*(float *)(param_2 + 0x38) - in_stack_00000014[1]) + fVar8 * fVar8 +
                    (*(float *)(param_2 + 0x3c) - in_stack_00000014[2]) *
                    (*(float *)(param_2 + 0x3c) - in_stack_00000014[2]))) {
          *(float *)(param_2 + 0x34) = *in_stack_00000014;
          *(float *)(param_2 + 0x38) = in_stack_00000014[1];
          *(float *)(param_2 + 0x3c) = in_stack_00000014[2];
          lVar7 = (longdouble)RandomFloat(0x3e99999a,0x40000000);
          fVar8 = (float)lVar7;
          lVar7 = (longdouble)CountdownTimer::Now();
          if ((float)lVar7 + fVar8 != *(float *)(param_2 + 0x7c)) {
            (**(code **)(*(int *)(param_2 + 0x74) + 4))(param_2 + 0x74,param_2 + 0x7c);
            *(float *)(param_2 + 0x7c) = (float)lVar7 + fVar8;
          }
          if (fVar8 != *(float *)(param_2 + 0x78)) {
            (**(code **)(*(int *)(param_2 + 0x74) + 4))(param_2 + 0x74,param_2 + 0x78);
            *(float *)(param_2 + 0x78) = fVar8;
          }
        }
      }
    }
  }
  else {
    uVar1 = *(uint *)(param_4 + 0x180);
    if (((uVar1 == 0xffffffff) ||
        (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
       ((*(uint *)(puVar6 + 8) != uVar1 >> 0xc ||
        (*(CBaseEntity **)(puVar6 + 4) == (CBaseEntity *)0x0)))) {
LAB_00a196ae:
      this_00 = ::operator_new(0x48);
                    /* try { // try from 00a196c6 to 00a196ca has its CatchHandler @ 00a199b9 */
      InfectedAttack::InfectedAttack(this_00,(CBaseEntity *)param_4);
      *(undefined4 *)param_1 = 1;
      *(InfectedAttack **)(param_1 + 4) = this_00;
      *(char **)(param_1 + 8) = "Heard a sound that forced me to attack its source";
      *(undefined4 *)(param_1 + 0xc) = 2;
      return param_1;
    }
    iVar4 = CBaseEntity::GetGender(*(CBaseEntity **)(puVar6 + 4));
    if (iVar4 != 0x10) {
      this_01 = (CBaseEntity *)0x0;
      uVar1 = *(uint *)(param_4 + 0x180);
      if (((uVar1 != 0xffffffff) &&
          (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
        this_01 = *(CBaseEntity **)(puVar6 + 4);
      }
      iVar4 = CBaseEntity::GetGender(this_01);
      if (iVar4 != 0x11) goto LAB_00a196ae;
    }
    iVar4 = CBaseEntity::GetGender((CBaseEntity *)param_3);
    if ((iVar4 != 0x10) && (iVar4 = CBaseEntity::GetGender((CBaseEntity *)param_3), iVar4 != 0x11))
    {
      uVar5 = 0;
      uVar1 = *(uint *)(param_4 + 0x180);
      if ((uVar1 != 0xffffffff) &&
         ((puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
          (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)))) {
        uVar5 = *(undefined4 *)(puVar6 + 4);
      }
      cVar2 = (**(code **)(*(int *)param_3 + 0x42c))(param_3,uVar5,0);
      if (cVar2 != '\0') goto LAB_00a196ae;
    }
  }
  *(undefined4 *)param_1 = 4;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(param_1 + 0xc) = 1;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)