InfectedAlert::OnOtherKilled
0x00a18da0 · 580 bytes · __cdecl
_ZN13InfectedAlert13OnOtherKilledEP8InfectedP20CBaseCombatCharacterRK15CTakeDamageInfo
Decompiled
undefined (3 params)
/* InfectedAlert::OnOtherKilled(Infected*, CBaseCombatCharacter*, CTakeDamageInfo const&) */
Infected *
InfectedAlert::OnOtherKilled
(Infected *param_1,CBaseCombatCharacter *param_2,CTakeDamageInfo *param_3)
{
float fVar1;
uint uVar2;
char cVar3;
int iVar4;
undefined *puVar5;
int *piVar6;
undefined4 *puVar7;
longdouble lVar8;
CBaseEntity *in_stack_00000010;
int in_stack_00000014;
if (*(float *)(param_2 + 0x58) <= 0.0) {
lVar8 = (longdouble)CountdownTimer::Now();
if ((((*(float *)(param_2 + 0x7c) <= (float)lVar8) &&
(lVar8 = (longdouble)CountdownTimer::Now(), *(float *)(param_2 + 0x70) <= (float)lVar8)) &&
(in_stack_00000010 != (CBaseEntity *)0x0)) &&
(((iVar4 = CBaseEntity::GetTeamNumber(in_stack_00000010), iVar4 == 3 &&
(uVar2 = *(uint *)(in_stack_00000014 + 0x34), uVar2 != 0xffffffff)) &&
((puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
((*(uint *)(puVar5 + 8) == uVar2 >> 0xc &&
(*(CBaseEntity **)(puVar5 + 4) != (CBaseEntity *)0x0)))))))) {
iVar4 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(puVar5 + 4));
cVar3 = IsASurvivorTeam(iVar4);
if ((cVar3 != '\0') &&
(((*(int *)(in_stack_00000014 + 0x48) != 0x80 ||
(cVar3 = (**(code **)(*(int *)(param_3 + 0x1a3c) + 0x11c))
(param_3 + 0x1a3c,in_stack_00000010,0x43960000), cVar3 == '\0')) &&
(cVar3 = (**(code **)(*(int *)param_3 + 0x404))(param_3,in_stack_00000010), cVar3 == '\0')
))) {
piVar6 = (int *)(**(code **)(*(int *)param_3 + 0x59c))(param_3);
cVar3 = (**(code **)(*piVar6 + 0xf8))(piVar6,in_stack_00000010,0);
if (cVar3 != '\0') {
puVar7 = (undefined4 *)(**(code **)(*(int *)in_stack_00000010 + 0x288))(in_stack_00000010)
;
*(undefined4 *)(param_2 + 0x34) = *puVar7;
*(undefined4 *)(param_2 + 0x38) = puVar7[1];
*(undefined4 *)(param_2 + 0x3c) = puVar7[2];
lVar8 = (longdouble)RandomFloat(0x3e99999a,0x40000000);
fVar1 = (float)lVar8;
lVar8 = (longdouble)CountdownTimer::Now();
if ((float)lVar8 + fVar1 != *(float *)(param_2 + 0x7c)) {
(**(code **)(*(int *)(param_2 + 0x74) + 4))(param_2 + 0x74,param_2 + 0x7c);
*(float *)(param_2 + 0x7c) = (float)lVar8 + fVar1;
}
if (fVar1 != *(float *)(param_2 + 0x78)) {
(**(code **)(*(int *)(param_2 + 0x74) + 4))(param_2 + 0x74,param_2 + 0x78);
*(float *)(param_2 + 0x78) = fVar1;
}
}
}
}
}
*(undefined4 *)param_1 = 4;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.