L L4D2node

CHideDesires::Hiding<1>

0x00a179a0 · 57 bytes · __cdecl

_ZN12CHideDesires6HidingILi1EEEvPfP13TerrorNavArea

Decompiled

void (2 params)

/* void CHideDesires::Hiding<1>(float*, TerrorNavArea*) */

void CHideDesires::Hiding<1>(float *param_1,TerrorNavArea *param_2)

{
  if (param_2[0x7e] == (TerrorNavArea)0x0) {
    if (param_2[0x7d] != (TerrorNavArea)0x0) {
      *param_1 = *param_1 * 5.0;
    }
    return;
  }
  *param_1 = *param_1 * 10.0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)