CHideDesires::Hiding<0>
0x00a17960 · 53 bytes · __cdecl
_ZN12CHideDesires6HidingILi0EEEvPfP13TerrorNavArea
Decompiled
void (2 params)
/* void CHideDesires::Hiding<0>(float*, TerrorNavArea*) */
void CHideDesires::Hiding<0>(float *param_1,TerrorNavArea *param_2)
{
if (param_2[0x7e] == (TerrorNavArea)0x0) {
if (param_2[0x7d] != (TerrorNavArea)0x0) {
*param_1 = *param_1 + *param_1;
}
return;
}
*param_1 = *param_1 * 3.0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.