Infected::ReportAnimationState
0x00a12180 · 518 bytes · __thiscall
_ZN8Infected20ReportAnimationStateEP11CBasePlayer
Decompiled
undefined (2 params)
/* Infected::ReportAnimationState(CBasePlayer*) */
void __thiscall Infected::ReportAnimationState(Infected *this,CBasePlayer *param_1)
{
int iVar1;
int *piVar2;
int *piVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
int in_GS_OFFSET;
undefined **local_12c;
undefined1 local_128;
undefined1 local_127;
undefined4 local_24;
int local_20;
piVar2 = mdlcache;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
(**(code **)(*mdlcache + 0x68))(mdlcache);
piVar3 = *(int **)(this + 0x13e0);
if (piVar3 == (int *)0x0) {
/* try { // try from 00a12352 to 00a12362 has its CatchHandler @ 00a12386 */
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 != 0) {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
}
piVar3 = *(int **)(this + 0x13e0);
if (piVar3 != (int *)0x0) goto LAB_00a121c6;
}
else {
LAB_00a121c6:
if (*piVar3 != 0) {
local_12c = &PTR_InitQuietTruncation_00c08ee8;
local_128 = 1;
local_127 = 0;
local_24 = 0;
iVar4 = 0;
if (*(int *)(this + 0x30) != 0) {
iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 00a12238 to 00a1231a has its CatchHandler @ 00a12386 */
uVar5 = CFmtStrN<256>::sprintf
((CFmtStrN<256> *)&local_12c,"%f: Infected %d(%s): main sequence is %d\n",
(double)*(float *)(gpGlobals + 0xc),iVar4,*piVar3 + 0xc,
*(undefined4 *)(this + 0x494));
UTIL_MessageText(param_1,uVar5,0);
if (0 < *(int *)(this + 0x1d20)) {
iVar4 = 0;
do {
iVar1 = *(int *)(*(int *)(this + 0x1d14) + 4 + iVar4 * 0x18);
iVar6 = CBaseAnimating::GetSequenceActivity((CBaseAnimating *)this,iVar1);
uVar5 = CAI_BaseNPC::GetActivityName(iVar6);
iVar6 = iVar4 * 0x18 + *(int *)(this + 0x1d14);
uVar5 = CFmtStrN<256>::sprintf
((CFmtStrN<256> *)&local_12c,
"layer %d: sequence %d(%s), start time %f, order %d, looping %d\n",
iVar4,iVar1,uVar5,(double)*(float *)(iVar6 + 8),
*(undefined4 *)(iVar6 + 0xc),(uint)*(byte *)(iVar6 + 0x10));
UTIL_MessageText(param_1,uVar5,0);
iVar4 = iVar4 + 1;
} while (iVar4 < *(int *)(this + 0x1d20));
}
(**(code **)(*piVar2 + 0x6c))(piVar2);
goto LAB_00a12338;
}
}
(**(code **)(*piVar2 + 0x6c))(piVar2);
LAB_00a12338:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.