Infected::OnAmbushed
0x00a11180 · 342 bytes · __thiscall
_ZN8Infected10OnAmbushedEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* Infected::OnAmbushed(CTerrorPlayer*) */
void __thiscall Infected::OnAmbushed(Infected *this,CTerrorPlayer *param_1)
{
code *pcVar1;
undefined1 uVar2;
int *piVar3;
undefined4 uVar4;
int iVar5;
CTakeDamageInfo local_7c [108];
if ((((param_1 != (CTerrorPlayer *)0x0) && ((*(uint *)(this + 0x1c74) & 0x800) == 0)) &&
((*(uint *)(this + 0x1c74) & 0x10) == 0)) && (this[0x1d90] == (Infected)0x0)) {
this[0x1d08] = (Infected)0x1;
uVar2 = IsNeutral(this);
CTakeDamageInfo::CTakeDamageInfo
(local_7c,(CBaseEntity *)param_1,(CBaseEntity *)param_1,
(float)*(int *)(this + 0x100) + 1.0,0x80,0);
(**(code **)(*(int *)this + 0x124))(this,local_7c);
piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"melee_kill",0,0);
if (piVar3 != (int *)0x0) {
pcVar1 = *(code **)(*piVar3 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
(*pcVar1)(piVar3,"userid",uVar4);
if (*(int *)(this + 0x30) == 0) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar3 + 0x30))(piVar3,"entityid",iVar5);
(**(code **)(*piVar3 + 0x2c))(piVar3,"ambush",uVar2);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.