Infected::RememberLastHitGroup
0x00a0e530 · 157 bytes · __thiscall
_ZN8Infected20RememberLastHitGroupEPK10CGameTrace
Decompiled
undefined (2 params)
/* Infected::RememberLastHitGroup(CGameTrace const*) */
void __thiscall Infected::RememberLastHitGroup(Infected *this,CGameTrace *param_1)
{
short sVar1;
CBaseEdict *this_00;
int iVar2;
int iVar3;
iVar2 = gpGlobals;
iVar3 = *(int *)(param_1 + 0x44);
if (*(int *)(gpGlobals + 4) == *(int *)(this + 0x1cf0)) {
switch(*(undefined4 *)(this + 0x1838)) {
case 1:
goto switchD_00a0e5bf_caseD_1;
case 4:
case 5:
switchD_00a0e5bf_caseD_4:
if (iVar3 != 1) {
return;
}
break;
case 6:
case 7:
if (1 < iVar3 - 4U) goto switchD_00a0e5bf_caseD_4;
}
}
*(int *)(this + 0x1838) = iVar3;
*(undefined4 *)(this + 0x1cf0) = *(undefined4 *)(iVar2 + 4);
sVar1 = *(short *)(param_1 + 0x48);
if ((int)sVar1 != *(int *)(this + 0x448)) {
if (this[0x6c] == (Infected)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (Infected)((byte)this[0x70] | 1);
}
*(int *)(this + 0x448) = (int)sVar1;
}
switchD_00a0e5bf_caseD_1:
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.