IncrementInfectedBodyGroup
0x00a0e2a0 · 163 bytes · __cdecl
_Z26IncrementInfectedBodyGroupP8InfectedPKc
Decompiled
undefined (2 params)
/* IncrementInfectedBodyGroup(Infected*, char const*) */
void IncrementInfectedBodyGroup(Infected *param_1,char *param_2)
{
int *piVar1;
int iVar2;
int iVar3;
int iVar4;
piVar1 = mdlcache;
if ((param_1 != (Infected *)0x0) && (param_2 != (char *)0x0)) {
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 00a0e2d9 to 00a0e325 has its CatchHandler @ 00a0e351 */
iVar2 = CBaseAnimating::FindBodygroupByName((CBaseAnimating *)param_1,param_2);
if (-1 < iVar2) {
iVar3 = CBaseAnimating::GetNumBodyGroups((CBaseAnimating *)param_1);
if (iVar2 < iVar3) {
iVar3 = CBaseAnimating::GetBodygroup((CBaseAnimating *)param_1,iVar2);
iVar4 = CBaseAnimating::GetBodygroupCount((CBaseAnimating *)param_1,iVar2);
CBaseAnimating::SetBodygroup((CBaseAnimating *)param_1,iVar2,(iVar3 + 1) % iVar4);
/* WARNING: Could not recover jumptable at 0x00a0e335. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar1 + 0x6c))();
return;
}
}
/* WARNING: Could not recover jumptable at 0x00a0e34f. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar1 + 0x6c))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.