L L4D2node

Infected::OnHitByVomitJar

0x00a0d7c0 · 391 bytes · __thiscall

_ZN8Infected15OnHitByVomitJarEP20CBaseCombatCharacter

Decompiled

undefined (2 params)

/* Infected::OnHitByVomitJar(CBaseCombatCharacter*) */

void __thiscall Infected::OnHitByVomitJar(Infected *this,CBaseCombatCharacter *param_1)

{
  float fVar1;
  char cVar2;
  int *piVar3;
  undefined4 *puVar4;
  NextBotManager *this_00;
  longdouble lVar5;
  
  cVar2 = (**(code **)(*(int *)this + 300))(this);
  if (cVar2 == '\0') {
    return;
  }
  cVar2 = (**(code **)(*(int *)this + 0x550))(this);
  if (cVar2 == '\0') {
    this_00 = (NextBotManager *)TheNextBots();
    NextBotManager::OnCharacterVomitedUpon(this_00,(CBaseCombatCharacter *)this);
  }
  if (param_1 != (CBaseCombatCharacter *)0x0) {
    cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
    if (cVar2 != '\0') {
      puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
      *(undefined4 *)(this + 0x1d84) = *puVar4;
      goto LAB_00a0d824;
    }
  }
  *(undefined4 *)(this + 0x1d84) = 0xffffffff;
LAB_00a0d824:
  fVar1 = *(float *)(vomitjar_duration_infected_bot._28_4_ + 0x2c);
  lVar5 = (longdouble)CountdownTimer::Now();
  if ((float)lVar5 + fVar1 != *(float *)(this + 0x1d80)) {
    (**(code **)(*(int *)(this + 0x1d78) + 4))(this + 0x1d78,this + 0x1d80);
    *(float *)(this + 0x1d80) = (float)lVar5 + fVar1;
  }
  if (fVar1 != *(float *)(this + 0x1d7c)) {
    (**(code **)(*(int *)(this + 0x1d78) + 4))(this + 0x1d78,this + 0x1d7c);
    *(float *)(this + 0x1d7c) = fVar1;
  }
  CL4DGameStats::Event_OnHitByVomitJar((CL4DGameStats *)CL4D_GameStats,param_1);
  if (*(int *)(sv_disable_glow_survivors._28_4_ + 0x30) == 0) {
    CGlowProperty::SetGlowState((CGlowProperty *)(this + 0x1f0),3);
    CGlowProperty::SetGlowColorOverride((CGlowProperty *)(this + 0x1f0),0xffb812c9);
  }
  piVar3 = (int *)(**(code **)(*(int *)this + 0x148))(this);
                    /* WARNING: Could not recover jumptable at 0x00a0d8cc. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*piVar3 + 0x80))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)