L L4D2node

Infected::UpdateOnRemove

0x00a0cbe0 · 83 bytes · __thiscall

_ZN8Infected14UpdateOnRemoveEv

Decompiled

undefined (1 param)

/* Infected::UpdateOnRemove() */

void __thiscall Infected::UpdateOnRemove(Infected *this)

{
  byte bVar1;
  int iVar2;
  
  iVar2 = CBaseEntity::GetGender((CBaseEntity *)this);
  if (iVar2 != 0xe) {
    CBaseCombatCharacter::UpdateOnRemove((CBaseCombatCharacter *)this);
    return;
  }
  bVar1 = (**(code **)(*(int *)this + 300))(this);
  ZombieManager::OnFallenSurvivorRemoved(TheZombieManager,(bool)(bVar1 ^ 1));
  CBaseCombatCharacter::UpdateOnRemove((CBaseCombatCharacter *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)