Infected::UpdateOnRemove
0x00a0cbe0 · 83 bytes · __thiscall
_ZN8Infected14UpdateOnRemoveEv
Decompiled
undefined (1 param)
/* Infected::UpdateOnRemove() */
void __thiscall Infected::UpdateOnRemove(Infected *this)
{
byte bVar1;
int iVar2;
iVar2 = CBaseEntity::GetGender((CBaseEntity *)this);
if (iVar2 != 0xe) {
CBaseCombatCharacter::UpdateOnRemove((CBaseCombatCharacter *)this);
return;
}
bVar1 = (**(code **)(*(int *)this + 300))(this);
ZombieManager::OnFallenSurvivorRemoved(TheZombieManager,(bool)(bVar1 ^ 1));
CBaseCombatCharacter::UpdateOnRemove((CBaseCombatCharacter *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.