Infected::ShouldCollide
0x00a0caf0 · 57 bytes · __thiscall
_ZNK8Infected13ShouldCollideEii
Decompiled
undefined (3 params)
/* Infected::ShouldCollide(int, int) const */
undefined4 __thiscall Infected::ShouldCollide(Infected *this,int param_1,int param_2)
{
undefined4 uVar1;
if (((param_1 == 8) && (*(int *)(ZombieAvoidTeammates._28_4_ + 0x30) != 0)) &&
((param_2 & 0x800U) == 0)) {
return 0;
}
uVar1 = CBaseEntity::ShouldCollide((CBaseEntity *)this,param_1,param_2);
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.