L L4D2node

Tutor::GiveLesson

0x00a07b80 · 89 bytes · __thiscall

_ZN5Tutor10GiveLessonE15TutorLessonTypeP11CBaseEntity

Decompiled

undefined (3 params)

/* Tutor::GiveLesson(TutorLessonType, CBaseEntity*) */

undefined4 __thiscall Tutor::GiveLesson(Tutor *this,int param_2,undefined4 param_3)

{
  int iVar1;
  undefined4 uVar2;
  
  if (*(int *)(TutorEnabled._28_4_ + 0x30) == 0) {
    return 0;
  }
  iVar1 = UTIL_GetListenServerHost();
  if (iVar1 != 0) {
    if (this[param_2] == (Tutor)0x0) {
      this[param_2] = (Tutor)0x1;
      uVar2 = UTIL_GetListenServerHost();
      TE_TutorLesson(uVar2,param_2,param_3);
      return 1;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)