Tutor::GiveLesson
0x00a07b80 · 89 bytes · __thiscall
_ZN5Tutor10GiveLessonE15TutorLessonTypeP11CBaseEntity
Decompiled
undefined (3 params)
/* Tutor::GiveLesson(TutorLessonType, CBaseEntity*) */
undefined4 __thiscall Tutor::GiveLesson(Tutor *this,int param_2,undefined4 param_3)
{
int iVar1;
undefined4 uVar2;
if (*(int *)(TutorEnabled._28_4_ + 0x30) == 0) {
return 0;
}
iVar1 = UTIL_GetListenServerHost();
if (iVar1 != 0) {
if (this[param_2] == (Tutor)0x0) {
this[param_2] = (Tutor)0x1;
uVar2 = UTIL_GetListenServerHost();
TE_TutorLesson(uVar2,param_2,param_3);
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.