L L4D2node

CSurvivorCamera::InputDisable

0x00a05f40 · 27 bytes · __cdecl

_ZN15CSurvivorCamera12InputDisableER11inputdata_t

Decompiled

undefined (1 param)

/* CSurvivorCamera::InputDisable(inputdata_t&) */

void CSurvivorCamera::InputDisable(inputdata_t *param_1)

{
  *(undefined4 *)(param_1 + 0x464) = 0xffffffff;
                    /* WARNING: Could not recover jumptable at 0x00a05f59. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)param_1 + 0x328))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)