CRestartGameIssue::CanCallVote
0x00a056b0 · 101 bytes · __thiscall
_ZN17CRestartGameIssue11CanCallVoteEiPKcPc
Decompiled
undefined (4 params)
/* CRestartGameIssue::CanCallVote(int, char const*, char*) */
uint __thiscall
CRestartGameIssue::CanCallVote(CRestartGameIssue *this,int param_1,char *param_2,char *param_3)
{
uint uVar1;
uVar1 = CBaseTerrorIssue::CanCallVote((CBaseTerrorIssue *)this,param_1,param_2,param_3);
if ((char)uVar1 != '\0') {
if (*(int *)(sv_vote_issue_restart_game_allowed._28_4_ + 0x30) == 0) {
V_strncpy(param_3,"Server has disabled that Issue.",0x60);
return 0;
}
uVar1 = CTerrorGameRules::IsScavengeMode();
uVar1 = uVar1 ^ 1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.