CBaseTerrorIssue::CountPotentialVoters
0x00a05390 · 175 bytes · __cdecl
_ZN16CBaseTerrorIssue20CountPotentialVotersEv
Decompiled
undefined (0 params)
/* CBaseTerrorIssue::CountPotentialVoters() */
int CBaseTerrorIssue::CountPotentialVoters(void)
{
char cVar1;
int iVar2;
int local_14;
int local_10 [2];
iVar2 = CBaseIssue::CountPotentialVoters();
cVar1 = CVoteController::CanTeamCastVote(g_voteController,2);
if (cVar1 != '\0') {
local_14 = 0;
local_10[0] = 0;
TransitionedPlayerCount(&local_14,local_10,2);
iVar2 = (iVar2 + local_14) - local_10[0];
}
cVar1 = CVoteController::CanTeamCastVote(g_voteController,3);
if (cVar1 != '\0') {
local_14 = 0;
local_10[0] = 0;
TransitionedPlayerCount(&local_14,local_10,3);
iVar2 = (iVar2 + local_14) - local_10[0];
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.