CountTransitioningPlayers
0x00a04fa0 · 94 bytes · unknown
_Z25CountTransitioningPlayersv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CountTransitioningPlayers() */
int CountTransitioningPlayers(void)
{
int local_1c [6];
local_1c[0] = 0;
local_1c[1] = 0;
TransitionedPlayerCount(local_1c,local_1c + 1,2);
local_1c[2] = 0;
local_1c[3] = 0;
TransitionedPlayerCount(local_1c + 2,local_1c + 3,3);
return local_1c[0] + local_1c[2];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.