CChangeChapterIssue::GetDetailsString
0x00a04a50 · 132 bytes · __thiscall
_ZN19CChangeChapterIssue16GetDetailsStringEv
Decompiled
undefined (1 param)
/* CChangeChapterIssue::GetDetailsString() */
CChangeChapterIssue * __thiscall CChangeChapterIssue::GetDetailsString(CChangeChapterIssue *this)
{
int *piVar1;
int iVar2;
KeyValues *this_00;
CChangeChapterIssue *pCVar3;
piVar1 = (int *)(**(code **)(*g_pMatchFramework + 0x28))(g_pMatchFramework);
iVar2 = (**(code **)(*piVar1 + 4))(piVar1,0);
pCVar3 = this + 0x44;
/* try { // try from 00a04a98 to 00a04ab6 has its CatchHandler @ 00a04ad4 */
this_00 = (KeyValues *)(**(code **)(*g_pMatchExtL4D + 0xc))(g_pMatchExtL4D,iVar2,pCVar3,0);
if (this_00 != (KeyValues *)0x0) {
pCVar3 = (CChangeChapterIssue *)KeyValues::GetString(this_00,"DisplayName","");
}
if (iVar2 != 0) {
KeyValues::deleteThis();
}
return pCVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.