CKickIssue::GetDetailsString
0x00a04900 · 69 bytes · __thiscall
_ZN10CKickIssue16GetDetailsStringEv
Decompiled
undefined (1 param)
/* CKickIssue::GetDetailsString() */
char * __thiscall CKickIssue::GetDetailsString(CKickIssue *this)
{
long lVar1;
int *piVar2;
char *pcVar3;
lVar1 = strtol((char *)(this + 0x44),(char **)0x0,10);
piVar2 = (int *)UTIL_PlayerByUserId(lVar1);
if (piVar2 != (int *)0x0) {
/* WARNING: Could not recover jumptable at 0x00a0493c. Too many branches */
/* WARNING: Treating indirect jump as call */
pcVar3 = (char *)(**(code **)(*piVar2 + 0xb8))();
return pcVar3;
}
return "unnamed";
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.