CTerrorPlayer::UpdateSurvivorRespiration
0x009fcc50 · 898 bytes · __thiscall
_ZN13CTerrorPlayer25UpdateSurvivorRespirationEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateSurvivorRespiration() */
void __thiscall CTerrorPlayer::UpdateSurvivorRespiration(CTerrorPlayer *this)
{
float fVar1;
int iVar2;
code *pcVar3;
longdouble lVar4;
char *pcVar5;
CAI_Concept local_24 [20];
if (this[0x2f68] != (CTerrorPlayer)0x0) {
lVar4 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x2f74) <= (float)lVar4) {
lVar4 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x30a0) <= (float)lVar4) {
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + 1.0 != *(float *)(this + 0x2f74)) {
(**(code **)(*(int *)(this + 0x2f6c) + 4))(this + 0x2f6c,this + 0x2f74);
*(float *)(this + 0x2f74) = (float)lVar4 + 1.0;
}
if (*(float *)(this + 0x2f70) != 1.0) {
(**(code **)(*(int *)(this + 0x2f6c) + 4))(this + 0x2f6c,this + 0x2f70);
*(undefined4 *)(this + 0x2f70) = 0x3f800000;
}
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + 1.0 != *(float *)(this + 0x30a0)) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x30a0);
*(float *)(this + 0x30a0) = (float)lVar4 + 1.0;
}
if (*(float *)(this + 0x309c) != 1.0) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x309c);
*(undefined4 *)(this + 0x309c) = 0x3f800000;
}
this[0x2f68] = (CTerrorPlayer)0x0;
pcVar3 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept(local_24,"SurvivorCoughing");
(*pcVar3)(this,local_24,1,0,0,0,0);
(**(code **)(*(int *)this + 0x850))
(this,*(undefined4 *)(ZombieNoiseLevelVocalize._28_4_ + 0x2c));
}
}
}
if (0.0 < *(float *)(this + 0x2ecc)) {
lVar4 = (longdouble)IntervalTimer::Now();
if (*(float *)(ZombieLastManRunInterval._28_4_ + 0x2c) <=
(float)lVar4 - *(float *)(this + 0x2ecc) &&
(float)lVar4 - *(float *)(this + 0x2ecc) !=
*(float *)(ZombieLastManRunInterval._28_4_ + 0x2c)) {
lVar4 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x2ed8) <= (float)lVar4) {
fVar1 = *(float *)(ZombieRunExertionInterval._28_4_ + 0x2c);
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + fVar1 != *(float *)(this + 0x2ed8)) {
(**(code **)(*(int *)(this + 0x2ed0) + 4))(this + 0x2ed0,this + 0x2ed8);
*(float *)(this + 0x2ed8) = (float)lVar4 + fVar1;
}
if (fVar1 != *(float *)(this + 0x2ed4)) {
(**(code **)(*(int *)(this + 0x2ed0) + 4))(this + 0x2ed0,this + 0x2ed4);
*(float *)(this + 0x2ed4) = fVar1;
}
iVar2 = *(int *)(this + 0x100);
lVar4 = (longdouble)(**(code **)(*(int *)this + 0x7e4))(this);
if (66.0 < (float)lVar4 + (float)iVar2) {
pcVar3 = *(code **)(*(int *)this + 0x7b4);
pcVar5 = "PlayerExertionMinor";
}
else {
iVar2 = *(int *)(this + 0x100);
lVar4 = (longdouble)(**(code **)(*(int *)this + 0x7e4))(this);
pcVar3 = *(code **)(*(int *)this + 0x7b4);
if (33.0 < (float)lVar4 + (float)iVar2) {
pcVar5 = "PlayerExertionMajor";
}
else {
pcVar5 = "PlayerExertionCritical";
}
}
CAI_Concept::CAI_Concept(local_24,pcVar5);
(*pcVar3)(this,local_24,0,0,0,0,0);
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.