CTerrorPlayer::UpdateImpendingCull
0x009fc950 · 325 bytes · __thiscall
_ZN13CTerrorPlayer19UpdateImpendingCullEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateImpendingCull() */
void __thiscall CTerrorPlayer::UpdateImpendingCull(CTerrorPlayer *this)
{
char cVar1;
longdouble lVar2;
if ((this[0x32c4] != (CTerrorPlayer)0x0) && (0.0 < *(float *)(this + 0x32d0))) {
lVar2 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x32d0) <= (float)lVar2) {
cVar1 = (**(code **)(*(int *)this + 0x778))(this);
if (cVar1 != '\0') {
cVar1 = CTerrorGameRules::HasPlayerControlledZombies();
if (cVar1 == '\0') {
gm_bBeingCulled = 1;
(**(code **)(*(int *)this + 0x8e0))(this,0);
gm_bBeingCulled = 0;
}
}
cVar1 = ZombieManager::RelocateZombie(TheZombieManager,this);
if (cVar1 != '\0') {
CancelRangeCull(this);
return;
}
lVar2 = (longdouble)CountdownTimer::Now();
if ((float)lVar2 + 0.5 != *(float *)(this + 0x32d0)) {
(**(code **)(*(int *)(this + 13000) + 4))(this + 13000,this + 0x32d0);
*(float *)(this + 0x32d0) = (float)lVar2 + 0.5;
}
if (*(float *)(this + 0x32cc) != 0.5) {
(**(code **)(*(int *)(this + 13000) + 4))(this + 13000,this + 0x32cc);
*(undefined4 *)(this + 0x32cc) = 0x3f000000;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.