CTerrorPlayer::UpdateTrackingWhoPushedMeOffALedge
0x009fbe80 · 473 bytes · __thiscall
_ZN13CTerrorPlayer34UpdateTrackingWhoPushedMeOffALedgeEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateTrackingWhoPushedMeOffALedge() */
void __thiscall CTerrorPlayer::UpdateTrackingWhoPushedMeOffALedge(CTerrorPlayer *this)
{
float fVar1;
uint uVar2;
int iVar3;
undefined *puVar4;
longdouble lVar5;
if ((((this[0x39f1] != (CTerrorPlayer)0x0) &&
(uVar2 = *(uint *)(this + 0x31e0), uVar2 != 0xffffffff)) &&
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar2 >> 0xc && (*(int *)(puVar4 + 4) != 0)))) {
LAB_009fbff3:
*(undefined4 *)(this + 0x31e0) = 0xffffffff;
return;
}
iVar3 = CBaseEntity::GetGroundEntity((CBaseEntity *)this);
if (((iVar3 == 0) &&
((uVar2 = *(uint *)(this + 0x31e0), uVar2 != 0xffffffff &&
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)))) &&
((*(uint *)(puVar4 + 8) == uVar2 >> 0xc && (*(int *)(puVar4 + 4) != 0)))) {
fVar1 = *(float *)(this + 0x31dc);
lVar5 = (longdouble)CountdownTimer::Now();
if (fVar1 - (float)lVar5 < 2.0) {
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + 2.0 != *(float *)(this + 0x31dc)) {
(**(code **)(*(int *)(this + 0x31d4) + 4))(this + 0x31d4,this + 0x31dc);
*(float *)(this + 0x31dc) = (float)lVar5 + 2.0;
}
if (*(float *)(this + 0x31d8) != 2.0) {
(**(code **)(*(int *)(this + 0x31d4) + 4))(this + 0x31d4,this + 0x31d8);
*(undefined4 *)(this + 0x31d8) = 0x40000000;
}
}
}
else {
iVar3 = CBaseEntity::GetGroundEntity((CBaseEntity *)this);
if (((((iVar3 != 0) && (uVar2 = *(uint *)(this + 0x31e0), uVar2 != 0xffffffff)) &&
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar2 >> 0xc && (*(int *)(puVar4 + 4) != 0)))) &&
(lVar5 = (longdouble)CountdownTimer::Now(), *(float *)(this + 0x31dc) <= (float)lVar5))
goto LAB_009fbff3;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.