CTerrorPlayer::UpdateSpeechIdle
0x009fbc30 · 576 bytes · __thiscall
_ZN13CTerrorPlayer16UpdateSpeechIdleEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateSpeechIdle() */
void __thiscall CTerrorPlayer::UpdateSpeechIdle(CTerrorPlayer *this)
{
float fVar1;
float fVar2;
code *pcVar3;
char cVar4;
int iVar5;
undefined4 uVar6;
longdouble lVar7;
float fVar8;
CAI_Concept local_24 [20];
fVar8 = *(float *)(gpGlobals + 0xc);
if (sm_fNextRemarkPollTime < fVar8) {
if (sm_nNextRemarkPollCharacter != *(int *)(this + 0x2ba0)) {
iVar5 = GetPlayerByCharacter(sm_nNextRemarkPollCharacter);
if (iVar5 != 0) goto LAB_009fbc70;
fVar8 = *(float *)(gpGlobals + 0xc);
}
sm_fNextRemarkPollTime = fVar8 + 0.25;
sm_nNextRemarkPollCharacter = (sm_nNextRemarkPollCharacter + 1) % 4;
cVar4 = UpdateSpeechRemarkUponWorld(this);
if (cVar4 != '\0') {
if (*(int *)(chet_debug_idle._28_4_ + 0x30) == 0) {
return;
}
uVar6 = SurvivorCharacterName(*(undefined4 *)(this + 0x2ba0));
Msg("TLK_IDLE: %s is remarking; will not idle\n",uVar6);
return;
}
}
LAB_009fbc70:
if (*(int *)(AI_TalkIdleEnabled._28_4_ + 0x30) != 0) {
if (*(int *)(chet_debug_idle._28_4_ + 0x30) == 2) {
fVar8 = *(float *)(this + 0x30b0);
fVar1 = *(float *)(gpGlobals + 0xc);
lVar7 = (longdouble)CountdownTimer::Now();
fVar2 = *(float *)(this + 0x30a0);
uVar6 = SurvivorCharacterName(*(undefined4 *)(this + 0x2ba0));
Msg("TLK_IDLE: %s : vocalizetimer(%d), timeToNextVoc(%.1f)\n",uVar6,fVar2 <= (float)lVar7,
(double)(fVar8 - fVar1));
}
lVar7 = (longdouble)CountdownTimer::Now();
if ((*(float *)(this + 0x30a0) <= (float)lVar7) &&
(*(float *)(this + 0x30b0) <= *(float *)(gpGlobals + 0xc) &&
*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x30b0))) {
if (*(int *)(chet_debug_idle._28_4_ + 0x30) != 0) {
uVar6 = SurvivorCharacterName(*(undefined4 *)(this + 0x2ba0));
Msg("TLK_IDLE: %s will SpeakIfAllowed\n",uVar6);
}
pcVar3 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept(local_24,"TLK_IDLE");
(*pcVar3)(this,local_24,0,0,0,0,0);
fVar8 = *(float *)(gpGlobals + 0xc);
lVar7 = (longdouble)RandomFloat(0xc0000000,0x40000000);
*(float *)(this + 0x30b0) = fVar8 + 10.0 + (float)lVar7;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.