CTerrorPlayer::UpdateSpitterVictimStatus
0x009f7980 · 106 bytes · __thiscall
_ZN13CTerrorPlayer25UpdateSpitterVictimStatusEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateSpitterVictimStatus() */
void __thiscall CTerrorPlayer::UpdateSpitterVictimStatus(CTerrorPlayer *this)
{
int iVar1;
iVar1 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (((iVar1 == 2) && (1.0 < *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x2a50))) &&
(0.0 <= *(float *)(this + 0x2a50))) {
(**(code **)(*(int *)(this + 0x3ab4) + 0xe0))(this + 0x3ab4);
*(undefined4 *)(this + 0x2a50) = 0xbf800000;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.