CTerrorPlayer::UpdatePendingDeafenEffects
0x009f7630 · 156 bytes · __thiscall
_ZN13CTerrorPlayer26UpdatePendingDeafenEffectsEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdatePendingDeafenEffects() */
void __thiscall CTerrorPlayer::UpdatePendingDeafenEffects(CTerrorPlayer *this)
{
longdouble lVar1;
undefined **local_2c [8];
if (*(int *)(this + 0x3320) != 0) {
lVar1 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x331c) <= (float)lVar1) {
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 009f7688 to 009f768c has its CatchHandler @ 009f76d0 */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,(CBasePlayer *)this);
/* try { // try from 009f76ad to 009f76af has its CatchHandler @ 009f76e2 */
(**(code **)(*enginesound + 0x2c))
(enginesound,(CRecipientFilter *)local_2c,*(undefined4 *)(this + 0x3320),0);
*(undefined4 *)(this + 0x3320) = 0;
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.