CTerrorPlayer::SpeakIfAllowed
0x009f4e30 · 412 bytes · __thiscall
_ZN13CTerrorPlayer14SpeakIfAllowedE11CAI_Concept18SpeechPriorityTypePKcPcjP16IRecipientFilter
Decompiled
undefined (7 params)
/* CTerrorPlayer::SpeakIfAllowed(CAI_Concept, SpeechPriorityType, char const*, char*, unsigned int,
IRecipientFilter*) */
undefined4 __thiscall
CTerrorPlayer::SpeakIfAllowed
(CTerrorPlayer *this,CAI_Concept *param_2,int param_3,undefined4 param_4,
undefined4 param_5,undefined4 param_6,undefined4 param_7)
{
char cVar1;
int iVar2;
undefined4 uVar3;
undefined4 uVar4;
int in_GS_OFFSET;
longdouble lVar5;
char *pcVar6;
CTerrorPlayer *pCVar7;
undefined2 local_2c [2];
undefined4 local_28;
CTerrorPlayer local_24 [4];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pcVar6 = (char *)this;
cVar1 = (**(code **)(*(int *)this + 300))(this);
if (cVar1 == '\0') {
LAB_009f4fb0:
uVar3 = 0;
this = (CTerrorPlayer *)pcVar6;
}
else {
if (param_3 < *(int *)(this + 0x30b4)) {
pcVar6 = (char *)(this + 0x3098);
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 < *(float *)(this + 0x30a0)) {
if (*(int *)(chet_debug_idle._28_4_ + 0x30) != 0) {
uVar3 = CAI_Concept::GetStringConcept(param_2);
uVar4 = (**(code **)(*(int *)this + 0xb8))(this);
pcVar6 = "%s not speaking %s - priority %d is too low to interrupt\n";
DevMsg("%s not speaking %s - priority %d is too low to interrupt\n",uVar4,uVar3,param_3);
}
goto LAB_009f4fb0;
}
}
if (*(int *)(this + 0x30) == 0) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if ((*(int *)(rr_debugplayer._28_4_ + 0x30) == iVar2) ||
(*(int *)(rr_debugplayer._28_4_ + 0x30) == 0)) {
pCVar7 = this;
GetClientColor(local_24);
uVar3 = CAI_Concept::GetStringConcept(param_2);
uVar4 = (**(code **)(*(int *)this + 0xb8))(this,pCVar7);
ConColorMsg(local_24,"%3.1f: %s SpeakIfAllowed( %s, %d )\n",
(double)*(float *)(gpGlobals + 0xc),uVar4,uVar3,param_3);
}
*(int *)(this + 0x30b8) = param_3;
local_2c[0] = *(undefined2 *)param_2;
local_28 = *(undefined4 *)(param_2 + 4);
uVar3 = (**(code **)(*(int *)this + 0x7a8))(this,local_2c,param_4,param_5,param_6,param_7);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar3;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail(this);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.