L L4D2node

CTerrorPlayer::OnSpokeConcept

0x009f4cd0 · 13 bytes · __thiscall

_ZThn9060_N13CTerrorPlayer14OnSpokeConceptE11CAI_ConceptP11AI_Response

Decompiled

undefined (3 params)

/* non-virtual thunk to CTerrorPlayer::OnSpokeConcept(CAI_Concept, AI_Response*) */

void __thiscall CTerrorPlayer::OnSpokeConcept(void)

{
  OnSpokeConcept();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)