L L4D2node

CFindEntityCache::Lookup

0x009f4920 · 358 bytes · __thiscall

_ZN16CFindEntityCache6LookupEPKc

Decompiled

undefined (2 params)

/* CFindEntityCache::Lookup(char const*) */

CBaseEntity * __thiscall CFindEntityCache::Lookup(CFindEntityCache *this,char *param_1)

{
  undefined2 uVar1;
  uint uVar2;
  char cVar3;
  short sVar4;
  CBaseEntity *pCVar5;
  undefined *puVar6;
  int iVar7;
  CFindEntityCache *pCVar8;
  int local_24;
  
  if (*param_1 == '!') {
    pCVar5 = (CBaseEntity *)
             CGlobalEntityList::FindEntityByName
                       ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,param_1,(CBaseEntity *)0x0,
                        (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
    return pCVar5;
  }
  iVar7 = 0;
  sVar4 = HashStringCaseless(param_1);
  local_24 = -1;
  pCVar8 = this;
  do {
    uVar2 = *(uint *)pCVar8;
    if ((((uVar2 == 0xffffffff) ||
         (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
        (*(uint *)(puVar6 + 8) != uVar2 >> 0xc)) ||
       (pCVar5 = *(CBaseEntity **)(puVar6 + 4), pCVar5 == (CBaseEntity *)0x0)) {
      if (local_24 == -1) {
        local_24 = iVar7;
      }
    }
    else if ((*(short *)(this + iVar7 * 2 + 0x20) == sVar4) &&
            ((param_1 == *(char **)(pCVar5 + 0x154) ||
             (cVar3 = CBaseEntity::NameMatchesComplex(pCVar5,param_1), cVar3 != '\0')))) {
      if (iVar7 == 0) {
        return pCVar5;
      }
      uVar1 = *(undefined2 *)(this + iVar7 * 2 + 0x20);
      iVar7 = iVar7 + -1;
      uVar2 = *(uint *)pCVar8;
      pCVar8 = this + iVar7 * 4;
      while( true ) {
        *(undefined4 *)(pCVar8 + 4) = *(undefined4 *)pCVar8;
        *(undefined2 *)(this + iVar7 * 2 + 0x22) = *(undefined2 *)(this + iVar7 * 2 + 0x20);
        if (iVar7 == 0) break;
        iVar7 = iVar7 + -1;
        pCVar8 = pCVar8 + -4;
      }
      *(uint *)this = uVar2;
      *(undefined2 *)(this + 0x20) = uVar1;
      return pCVar5;
    }
    iVar7 = iVar7 + 1;
    pCVar8 = pCVar8 + 4;
    if (iVar7 == 8) {
      pCVar5 = (CBaseEntity *)Insert(this,local_24,param_1);
      return pCVar5;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)