CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::Find
0x009ec1d0 · 272 bytes · __thiscall
_ZNK10CUtlRBTreeIN7CUtlMapIPKcitE6Node_tEtNS3_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS4_tEtEE4FindERKS4_
Decompiled
undefined (2 params)
/* CUtlRBTree<CUtlMap<char const*, int, unsigned short>::Node_t, unsigned short, CUtlMap<char
const*, int, unsigned short>::CKeyLess, CUtlMemory<UtlRBTreeNode_t<CUtlMap<char const*, int,
unsigned short>::Node_t, unsigned short>, unsigned short> >::Find(CUtlMap<char const*, int,
unsigned short>::Node_t const&) const */
uint __thiscall
CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find(CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this,Node_t *param_1)
{
ushort uVar1;
char cVar2;
int iVar3;
uint uVar4;
int iVar5;
uVar4 = (uint)*(ushort *)(this + 0x10);
if (*(ushort *)(this + 0x10) != 0xffff) {
iVar3 = *(int *)(this + 4);
do {
while( true ) {
iVar5 = uVar4 * 0x10;
cVar2 = (**(code **)this)(param_1,iVar3 + 8 + iVar5);
if (cVar2 != '\0') break;
cVar2 = (**(code **)this)(*(int *)(this + 4) + iVar5 + 8,param_1);
if (cVar2 == '\0') {
return uVar4;
}
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f2131a = 0xffff;
DAT_00f2131c = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
iVar3 = *(int *)(this + 4);
uVar1 = *(ushort *)(iVar3 + 2 + iVar5);
uVar4 = (uint)uVar1;
if (uVar1 == 0xffff) {
return 0xffffffff;
}
}
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
DAT_00f2131a = 0xffff;
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f2131c = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
iVar3 = *(int *)(this + 4);
uVar4 = (uint)*(ushort *)(iVar3 + iVar5);
} while (*(ushort *)(iVar3 + iVar5) != 0xffff);
}
return 0xffffffff;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.