L L4D2node

Vector::DistTo

0x009e5970 · 84 bytes · __thiscall

_ZNK6Vector6DistToERKS_

Decompiled

undefined (2 params)

/* Vector::DistTo(Vector const&) const */

longdouble __thiscall Vector::DistTo(Vector *this,Vector *param_1)

{
  return (longdouble)
         SQRT((*(float *)(this + 4) - *(float *)(param_1 + 4)) *
              (*(float *)(this + 4) - *(float *)(param_1 + 4)) +
              (*(float *)this - *(float *)param_1) * (*(float *)this - *(float *)param_1) +
              (*(float *)(this + 8) - *(float *)(param_1 + 8)) *
              (*(float *)(this + 8) - *(float *)(param_1 + 8)));
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)