CTerrorPlayer::RecordDamageTaken
0x009d7990 · 124 bytes · __thiscall
_ZN13CTerrorPlayer17RecordDamageTakenEPKci
Decompiled
undefined (3 params)
/* CTerrorPlayer::RecordDamageTaken(char const*, int) */
void __thiscall CTerrorPlayer::RecordDamageTaken(CTerrorPlayer *this,char *param_1,int param_2)
{
int iVar1;
CBaseEdict *this_00;
char cVar2;
int iVar3;
cVar2 = (**(code **)(*(int *)this + 0x7e8))(this);
if ((cVar2 == '\0') &&
(iVar1 = *(int *)(this + 0x3938) + param_2, *(int *)(this + 0x3938) != iVar1)) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
*(int *)(this + 0x3938) = iVar1;
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
*(int *)(this + 0x3938) = iVar1;
}
}
CCSPlayer::RecordDamageTaken((CCSPlayer *)this,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.