L L4D2node

CTerrorPlayer::Weapon_Drop

0x009d6440 · 282 bytes · __thiscall

_ZN13CTerrorPlayer11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_

Decompiled

undefined (4 params)

/* CTerrorPlayer::Weapon_Drop(CBaseCombatWeapon*, Vector const*, Vector const*) */

void __thiscall
CTerrorPlayer::Weapon_Drop
          (CTerrorPlayer *this,CBaseCombatWeapon *param_1,Vector *param_2,Vector *param_3)

{
  code *pcVar1;
  int *piVar2;
  undefined4 uVar3;
  int iVar4;
  char *pcVar5;
  
  CBasePlayer::Weapon_Drop((CBasePlayer *)this,param_1,param_2,param_3);
  piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"weapon_drop",0,0);
  if (piVar2 != (int *)0x0) {
    pcVar1 = *(code **)(*piVar2 + 0x30);
    uVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
    (*pcVar1)(piVar2,"userid",uVar3);
    if (param_1 != (CBaseCombatWeapon *)0x0) {
      pcVar5 = *(char **)(param_1 + 0x7c);
      if (pcVar5 == (char *)0x0) {
        pcVar5 = "";
      }
      iVar4 = StringAfterPrefix(pcVar5,"weapon_");
      if (iVar4 != 0) {
        pcVar5 = pcVar5 + 7;
      }
      (**(code **)(*piVar2 + 0x3c))(piVar2,"item",pcVar5);
      if (*(int *)(param_1 + 0x30) == 0) {
        iVar4 = 0;
      }
      else {
        iVar4 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      (**(code **)(*piVar2 + 0x30))(piVar2,"propid",iVar4);
    }
                    /* WARNING: Could not recover jumptable at 0x009d654c. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    (**(code **)(*gameeventmanager + 0x20))();
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)