CTerrorPlayer::TakeOverZombieBot
0x009ca530 · 746 bytes · __thiscall
_ZN13CTerrorPlayer17TakeOverZombieBotEPS_
Decompiled
undefined (2 params)
/* CTerrorPlayer::TakeOverZombieBot(CTerrorPlayer*) */
void __thiscall CTerrorPlayer::TakeOverZombieBot(CTerrorPlayer *this,CTerrorPlayer *param_1)
{
code *pcVar1;
int *piVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
byte local_12d;
ZombieReplacement local_128 [60];
undefined4 local_ec;
undefined4 local_e8;
undefined4 local_e4;
undefined4 local_e0;
undefined4 local_dc;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_12d = 1;
if (param_1[0x1a91] == (CTerrorPlayer)0x0) {
local_12d = (byte)(*(uint *)(param_1 + 0x150) >> 1) & 1;
}
(**(code **)(*(int *)this + 0x98))(this,0,0xffffffff);
local_ec = 0;
local_e8 = 0;
local_e4 = 0;
local_e0 = 0;
local_dc = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
/* try { // try from 009ca5e0 to 009ca80b has its CatchHandler @ 009ca81b */
ZombieReplacement::Save(local_128,param_1);
(**(code **)(*(int *)param_1 + 0x194))(param_1,1);
ZombieReplacement::Restore(local_128,param_1,this);
piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"bot_player_replace",0,0)
;
if (piVar2 != (int *)0x0) {
pcVar1 = *(code **)(*piVar2 + 0x30);
uVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar1)(piVar2,"player",uVar3);
pcVar1 = *(code **)(*piVar2 + 0x30);
uVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
(*pcVar1)(piVar2,"bot",uVar3);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar2,0);
}
if (local_12d != 0) {
*(uint *)(this + 0x1cb0) = *(uint *)(this + 0x1cb0) | 4;
CBaseEntity::AddFlag((CBaseEntity *)this,2);
if (this[0x1a90] != (CTerrorPlayer)0x1) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a90);
this[0x1a90] = (CTerrorPlayer)0x1;
}
if (this[0x1a91] != (CTerrorPlayer)0x1) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a91);
this[0x1a91] = (CTerrorPlayer)0x1;
}
if (*(int *)(this + 0x1a94) != 0) {
(**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a94);
*(undefined4 *)(this + 0x1a94) = 0;
}
pcVar1 = *(code **)(*(int *)this + 0x254);
iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
(*pcVar1)(this,iVar4 + 0x3c);
iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
CBaseEntity::SetCollisionBounds
((CBaseEntity *)this,(Vector *)(iVar5 + 0x24),(Vector *)(iVar4 + 0x30));
}
local_24 = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_30);
local_20 = local_30;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_30);
local_e0 = 0;
CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_ec);
local_dc = local_ec;
CUtlMemory<CTerrorWeapon*,int>::Purge((CUtlMemory<CTerrorWeapon*,int> *)&local_ec);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.