CTerrorPlayer::ShouldPostThink
0x009ca010 · 589 bytes · __thiscall
_ZN13CTerrorPlayer15ShouldPostThinkEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorPlayer::ShouldPostThink() */
CTerrorPlayer __thiscall CTerrorPlayer::ShouldPostThink(CTerrorPlayer *this)
{
int *piVar1;
float fVar2;
CTerrorPlayer CVar3;
int iVar4;
CTerrorPlayer *pCVar5;
int iVar6;
uint uVar7;
int iVar8;
int iVar9;
ushort uVar10;
bool bVar11;
float fVar12;
float fVar13;
iVar6 = g_TerrorPlayerPostThinkQueue;
iVar9 = gpGlobals;
if (*(int *)(tp_schedule_post_think._28_4_ + 0x30) == 0) {
return (CTerrorPlayer)0x1;
}
iVar4 = *(int *)(gpGlobals + 4);
if (iVar4 != ShouldPostThink()::iFrameLastScheduledPostThink) {
fVar2 = *(float *)(gpGlobals + 0x1c);
fVar13 = (float)(int)(0.1 / fVar2 + 0.5);
fVar12 = (float)g_nTerrorPlayers / fVar13;
iVar8 = (int)fVar12;
if ((float)iVar8 < fVar12) {
iVar8 = iVar8 + 1;
}
uVar7 = (uint)DAT_01017334;
ShouldPostThink()::iFrameLastScheduledPostThink = iVar4;
if (iVar8 == 0) {
LAB_009ca096:
iVar6 = g_TerrorPlayerPostThinkQueue;
if (uVar7 != 0xffff) {
piVar1 = (int *)(g_TerrorPlayerPostThinkQueue + uVar7 * 8);
iVar4 = *piVar1;
fVar12 = *(float *)(iVar9 + 0xc) - *(float *)(iVar4 + 0x3fac);
while ((fVar2 + fVar2) * fVar13 < fVar12) {
*(undefined1 *)(iVar4 + 0x3fb0) = 1;
if (*(ushort *)((int)piVar1 + 6) == 0xffff) break;
piVar1 = (int *)(iVar6 + (uint)*(ushort *)((int)piVar1 + 6) * 8);
iVar4 = *piVar1;
fVar12 = *(float *)(iVar9 + 0xc) - *(float *)(iVar4 + 0x3fac);
}
}
}
else if (uVar7 != 0xffff) {
do {
piVar1 = (int *)(iVar6 + uVar7 * 8);
iVar8 = iVar8 + -1;
*(undefined1 *)(*piVar1 + 0x3fb0) = 1;
uVar7 = (uint)*(ushort *)((int)piVar1 + 6);
if (iVar8 == 0) goto LAB_009ca096;
} while (uVar7 != 0xffff);
CVar3 = this[0x3fb0];
uVar10 = DAT_01017334;
goto joined_r0x009ca0fc;
}
}
CVar3 = this[0x3fb0];
uVar10 = DAT_01017334;
joined_r0x009ca0fc:
DAT_01017334 = uVar10;
if (CVar3 != (CTerrorPlayer)0x0) {
*(undefined4 *)(this + 0x3fac) = *(undefined4 *)(iVar9 + 0xc);
this[0x3fb0] = (CTerrorPlayer)0x0;
if (uVar10 == 0xffff) {
iVar9 = 0x7fff8;
uVar10 = 0xffff;
}
else {
iVar9 = (uint)uVar10 * 8;
piVar1 = (int *)(g_TerrorPlayerPostThinkQueue + iVar9);
pCVar5 = (CTerrorPlayer *)*piVar1;
while (this != pCVar5) {
uVar10 = *(ushort *)((int)piVar1 + 6);
if (uVar10 == 0xffff) {
iVar9 = 0x7fff8;
uVar10 = 0xffff;
break;
}
iVar9 = (uint)uVar10 * 8;
piVar1 = (int *)(g_TerrorPlayerPostThinkQueue + iVar9);
pCVar5 = (CTerrorPlayer *)*piVar1;
}
}
CUtlLinkedList<CTerrorPlayer*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CTerrorPlayer*,unsigned_short>,unsigned_short>>
::Unlink((CUtlLinkedList<CTerrorPlayer*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CTerrorPlayer*,unsigned_short>,unsigned_short>>
*)&g_TerrorPlayerPostThinkQueue,uVar10);
iVar6 = g_TerrorPlayerPostThinkQueue;
iVar9 = iVar9 + g_TerrorPlayerPostThinkQueue;
*(undefined2 *)(iVar9 + 6) = 0xffff;
uVar7 = (uint)DAT_01017336;
bVar11 = DAT_01017336 != 0xffff;
*(ushort *)(iVar9 + 4) = DAT_01017336;
DAT_01017336 = uVar10;
if (bVar11) {
*(ushort *)(iVar6 + 6 + uVar7 * 8) = uVar10;
uVar10 = DAT_01017334;
}
DAT_01017334 = uVar10;
_DAT_0101733a = _DAT_0101733a + 1;
}
return CVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.