__tcf_3
0x009c8640 · 61 bytes · unknown
Decompiled
undefined (0 params)
void __tcf_3(void)
{
CUtlMemory<char_const*,int> *this;
CUtlMemory<char_const*,int> *pCVar1;
this = (CUtlMemory<char_const*,int> *)&DAT_01017400;
do {
*(undefined4 *)(this + 0xc) = 0;
CUtlMemory<char_const*,int>::Purge(this);
pCVar1 = this + -0x14;
*(undefined4 *)(this + 0x10) = *(undefined4 *)this;
CUtlMemory<char_const*,int>::Purge(this);
this = pCVar1;
} while (pCVar1 != (CUtlMemory<char_const*,int> *)&g_nTerrorPlayers);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.