L L4D2node

CTerrorPlayer::OnMissionLost

0x009c6230 · 346 bytes · __thiscall

_ZN13CTerrorPlayer13OnMissionLostEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::OnMissionLost() */

void __thiscall CTerrorPlayer::OnMissionLost(CTerrorPlayer *this)

{
  int *piVar1;
  char cVar2;
  int iVar3;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  int *local_20;
  undefined4 local_1c;
  undefined4 local_18;
  int local_14;
  int *local_10;
  
  (**(code **)(*(int *)(this + 0x3ab4) + 0x58))(this + 0x3ab4);
  this[0x3e41] = (CTerrorPlayer)0x0;
  iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  if (iVar3 != 3) {
    return;
  }
  iVar3 = (**(code **)(*(int *)this + 0x544))(this);
  if (iVar3 != 8) {
    return;
  }
  cVar2 = (**(code **)(*(int *)this + 300))(this);
  piVar1 = mdlcache;
  if (cVar2 == '\0') {
    return;
  }
  if (((byte)this[0x150] & 1) != 0) {
    (**(code **)(*mdlcache + 0x68))(mdlcache);
    local_20 = (int *)0x0;
    local_1c = 0;
    local_18 = 0;
    local_14 = 0;
    local_10 = (int *)0x0;
    local_30 = 3;
    local_2c = 2;
    local_28 = 3;
    local_24 = 8;
                    /* try { // try from 009c62eb to 009c6345 has its CatchHandler @ 009c6395 */
    ForEachTerrorPlayer<PlayerCollector>((PlayerCollector *)&local_30);
    if ((local_14 < 2) ||
       ((iVar3 = CMultiPlayerAnimState::GetMainActivity
                           (*(CMultiPlayerAnimState **)(*local_20 + 0x2910)), iVar3 != 0x318 &&
        (iVar3 = CMultiPlayerAnimState::GetMainActivity
                           (*(CMultiPlayerAnimState **)(local_20[1] + 0x2910)), iVar3 != 0x318)))) {
      (**(code **)(*(int *)this + 0x7fc))(this,0x5f,2);
    }
    else {
                    /* try { // try from 009c638d to 009c6392 has its CatchHandler @ 009c6395 */
      (**(code **)(*(int *)this + 0x7fc))(this,0x5f,3);
    }
    local_14 = 0;
    CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_20);
    local_10 = local_20;
    CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_20);
    (**(code **)(*piVar1 + 0x6c))(piVar1);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)