L L4D2node

CSurvivorGroupInfo::FrameUpdatePreEntityThink

0x009b9050 · 61 bytes · __thiscall

_ZN18CSurvivorGroupInfo25FrameUpdatePreEntityThinkEv

Decompiled

undefined (1 param)

/* CSurvivorGroupInfo::FrameUpdatePreEntityThink() */

void __thiscall CSurvivorGroupInfo::FrameUpdatePreEntityThink(CSurvivorGroupInfo *this)

{
  undefined4 local_14;
  undefined4 local_10;
  
  local_14 = 0;
  local_10 = 0x7f7fffff;
  ForEachSurvivor<CSurvivorGroupInfo::CombatTimeMaxMin>((CombatTimeMaxMin *)&local_14);
  *(undefined4 *)(this + 0xc) = local_14;
  *(undefined4 *)(this + 0x10) = local_10;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)