CTerrorPlayer::PassesObserverFilter
0x009b7820 · 834 bytes · __thiscall
_ZN13CTerrorPlayer20PassesObserverFilterEPK11CBaseEntity
Decompiled
undefined (2 params)
/* CTerrorPlayer::PassesObserverFilter(CBaseEntity const*) */
bool __thiscall CTerrorPlayer::PassesObserverFilter(CTerrorPlayer *this,CBaseEntity *param_1)
{
char cVar1;
undefined1 uVar2;
byte bVar3;
int iVar4;
char *pcVar5;
CBaseEntity *this_00;
undefined4 local_34;
undefined1 local_30;
int local_2c;
undefined4 local_28;
undefined1 local_24;
int local_20;
if (this[0x104] == (CTerrorPlayer)0x3) {
return false;
}
if ((param_1 == (CBaseEntity *)0x0) ||
(cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 == '\0')) {
this_00 = (CBaseEntity *)0x0;
}
else {
cVar1 = (**(code **)(*(int *)param_1 + 0x558))(param_1);
this_00 = param_1;
if (cVar1 != '\0') {
return false;
}
}
cVar1 = (**(code **)(*(int *)this + 0x170))(this);
if (cVar1 == '\0') {
return true;
}
iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar4 == 3) {
if ((spec_filter_infected[0x15] & 0x10) == 0) {
pcVar5 = *(char **)(spec_filter_infected._28_4_ + 0x24);
if (pcVar5 == (char *)0x0) {
pcVar5 = "";
}
goto LAB_009b79a6;
}
LAB_009b78b4:
if (param_1 == (CBaseEntity *)0x0) {
return true;
}
iVar4 = _V_stricmp("FCVAR_NEVER_AS_STRING","human");
if (iVar4 == 0) {
LAB_009b7ae8:
local_28 = 0xffffffff;
local_24 = 0;
local_20 = 0;
ForEachPlayer<LivePlayerCounter>((LivePlayerCounter *)&local_28);
if (local_20 == 0) {
return (bool)cVar1;
}
if (this_00 != (CBaseEntity *)0x0) {
bVar3 = (**(code **)(*(int *)this_00 + 0x778))(this_00);
return (bool)(bVar3 ^ 1);
}
return false;
}
pcVar5 = "FCVAR_NEVER_AS_STRING";
iVar4 = _V_stricmp("FCVAR_NEVER_AS_STRING","bot");
if (iVar4 == 0) {
LAB_009b7900:
local_34 = 0xffffffff;
local_30 = 1;
local_2c = 0;
local_28 = 0xffffffff;
local_24 = 0;
local_20 = 0;
ForEachPlayer<LivePlayerCounter>((LivePlayerCounter *)&local_34);
ForEachPlayer<LivePlayerCounter>((LivePlayerCounter *)&local_28);
if (local_20 == local_2c) {
return (bool)cVar1;
}
if (this_00 != (CBaseEntity *)0x0) {
uVar2 = (**(code **)(*(int *)this_00 + 0x778))(this_00);
return (bool)uVar2;
}
return false;
}
}
else {
iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar4 == 2) {
if ((spec_filter_survivors[0x15] & 0x10) == 0) {
pcVar5 = *(char **)(spec_filter_survivors._28_4_ + 0x24);
if (pcVar5 == (char *)0x0) {
pcVar5 = "";
}
goto LAB_009b79a6;
}
goto LAB_009b78b4;
}
if ((spec_filter[0x15] & 0x10) != 0) goto LAB_009b78b4;
pcVar5 = *(char **)(spec_filter._28_4_ + 0x24);
if (pcVar5 == (char *)0x0) {
pcVar5 = "";
}
LAB_009b79a6:
if (param_1 == (CBaseEntity *)0x0) {
return true;
}
if ((pcVar5 == "human") || (iVar4 = _V_stricmp(pcVar5,"human"), iVar4 == 0)) goto LAB_009b7ae8;
if ((pcVar5 == "bot") || (iVar4 = _V_stricmp(pcVar5,"bot"), iVar4 == 0)) goto LAB_009b7900;
if (pcVar5 == "survivor") goto LAB_009b7b38;
}
iVar4 = _V_stricmp(pcVar5,"survivor");
if (iVar4 != 0) {
if ((pcVar5 != "infected") && (iVar4 = _V_stricmp(pcVar5,"infected"), iVar4 != 0)) {
return true;
}
local_28 = 3;
local_24 = 1;
local_20 = 0;
ForEachPlayer<LivePlayerCounter>((LivePlayerCounter *)&local_28);
if (local_20 == 0) {
return (bool)cVar1;
}
if (this_00 != (CBaseEntity *)0x0) {
iVar4 = CBaseEntity::GetTeamNumber(this_00);
return iVar4 == 3;
}
return false;
}
LAB_009b7b38:
local_28 = 2;
local_24 = 1;
local_20 = 0;
ForEachPlayer<LivePlayerCounter>((LivePlayerCounter *)&local_28);
if (local_20 == 0) {
return (bool)cVar1;
}
if (this_00 != (CBaseEntity *)0x0) {
iVar4 = CBaseEntity::GetTeamNumber(this_00);
return iVar4 == 2;
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.