CTerrorPlayer::IsValidObserverTarget
0x009b7440 · 503 bytes · __thiscall
_ZN13CTerrorPlayer21IsValidObserverTargetEP11CBaseEntity
Decompiled
undefined (2 params)
/* CTerrorPlayer::IsValidObserverTarget(CBaseEntity*) */
bool __thiscall CTerrorPlayer::IsValidObserverTarget(CTerrorPlayer *this,CBaseEntity *param_1)
{
char cVar1;
int iVar2;
int iVar3;
CTerrorPlayer *pCVar4;
CTerrorPlayer *local_28;
CTerrorPlayer *local_24;
CTerrorPlayer *local_20;
if (param_1 == (CBaseEntity *)0x0) {
return false;
}
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if (cVar1 == '\0') {
iVar2 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CTransitioningPlayer::typeinfo,0);
return iVar2 != 0;
}
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
pCVar4 = (CTerrorPlayer *)0x0;
if (cVar1 != '\0') {
pCVar4 = (CTerrorPlayer *)param_1;
}
if ((((this != pCVar4) && (((byte)pCVar4[0xd4] & 0x20) == 0)) &&
(pCVar4[0x104] != (CTerrorPlayer)0x3)) &&
((1 < (byte)((char)pCVar4[0x104] - 1U) || (*(int *)(pCVar4 + 0x23bc) == 4)))) {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar2 != 1) {
if (*(int *)(mp_forcecamera._28_4_ + 0x30) == 1) {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
iVar3 = CBaseEntity::GetTeamNumber(param_1);
if (iVar2 != iVar3) {
return false;
}
}
else if (*(int *)(mp_forcecamera._28_4_ + 0x30) == 2) {
return false;
}
}
iVar2 = CBaseEntity::GetTeamNumber(param_1);
if ((iVar2 != 4) &&
((((iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar2 != 2 ||
(iVar2 = CBaseEntity::GetTeamNumber(param_1), iVar2 != 3)) ||
(*(int *)(DirectorSpectateSpecials._28_4_ + 0x30) != 0)) &&
((((cVar1 = CTerrorGameRules::HasPlayerControlledZombies(), cVar1 != '\0' ||
(*(int *)(DirectorSpectateSpecials._28_4_ + 0x30) != 0)) ||
(iVar2 = CBaseEntity::GetTeamNumber(param_1), iVar2 != 3)) &&
(cVar1 = (**(code **)(*(int *)this + 0x660))(this,pCVar4), cVar1 != '\0')))))) {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar2 != 1) {
return (bool)cVar1;
}
local_28 = (CTerrorPlayer *)0x0;
local_24 = (CTerrorPlayer *)0x0;
local_20 = this;
ForEachTerrorPlayer<FindBotSpectator>((FindBotSpectator *)&local_28);
if ((local_28 == (CTerrorPlayer *)0x0) &&
(local_28 = local_24, local_24 == (CTerrorPlayer *)0x0)) {
return (bool)cVar1;
}
return pCVar4 == local_28;
}
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.