CTerrorPlayer::WantsRoamingObserverMode
0x009b7370 · 188 bytes · __thiscall
_ZNK13CTerrorPlayer24WantsRoamingObserverModeEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::WantsRoamingObserverMode() const */
undefined4 __thiscall CTerrorPlayer::WantsRoamingObserverMode(CTerrorPlayer *this)
{
int iVar1;
char *__nptr;
long lVar2;
int local_18;
int local_14;
CTerrorPlayer *local_10;
if (*(int *)(this + 0x30) == 0) {
iVar1 = 0;
}
else {
iVar1 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
__nptr = (char *)(**(code **)(*engine + 0xe0))(engine,iVar1,"spec_allowroaming");
if ((__nptr != (char *)0x0) && (lVar2 = strtol(__nptr,(char **)0x0,10), lVar2 == 0)) {
return 0;
}
iVar1 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar1 == 1) {
local_18 = 0;
local_14 = 0;
local_10 = this;
ForEachTerrorPlayer<FindBotSpectator>((FindBotSpectator *)&local_18);
if ((local_18 != 0) || (local_14 != 0)) {
return 0;
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.