CTerrorPlayer::ResizeScrimmageSphere
0x009b3260 · 669 bytes · __thiscall
_ZN13CTerrorPlayer21ResizeScrimmageSphereEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::ResizeScrimmageSphere() */
void __thiscall CTerrorPlayer::ResizeScrimmageSphere(CTerrorPlayer *this)
{
CBaseEdict *pCVar1;
int iVar2;
longdouble lVar3;
float fVar4;
float fVar5;
float local_30;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
if (*(int *)(this + 0x2c14) != 2) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x2c14) = 2;
}
GetSurvivorFlowCenter((CTerrorPlayer *)&local_24);
local_30 = SQRT((local_20 - *(float *)(this + 0x2c08)) * (local_20 - *(float *)(this + 0x2c08)) +
(local_24 - *(float *)(this + 0x2c04)) * (local_24 - *(float *)(this + 0x2c04)) +
(local_1c - *(float *)(this + 0x2c0c)) * (local_1c - *(float *)(this + 0x2c0c)));
if (*(float *)(ZombieGhostLOSExpectedProgress._28_4_ + 0x2c) < local_30) {
local_30 = 0.0;
}
else {
local_30 = *(float *)(ZombieGhostLOSExpectedProgress._28_4_ + 0x2c) - local_30;
}
GetSurvivorFlowCenter((CTerrorPlayer *)&local_18);
if (((local_18 != *(float *)(this + 0x2c04)) || (local_14 != *(float *)(this + 0x2c08))) ||
(local_10 != *(float *)(this + 0x2c0c))) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x2c04) = local_18;
*(float *)(this + 0x2c08) = local_14;
*(float *)(this + 0x2c0c) = local_10;
}
lVar3 = (longdouble)GetLineOfScrimmageDistance();
if ((float)lVar3 + local_30 != *(float *)(this + 0x2c10)) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x2c10) = (float)lVar3 + local_30;
}
fVar4 = 99999.9;
fVar5 = *(float *)(gpGlobals + 0xc);
if (0.0 < *(float *)(this + 0x23c4)) {
lVar3 = (longdouble)IntervalTimer::Now();
fVar4 = (float)lVar3 - *(float *)(this + 0x23c4);
}
fVar5 = fVar5 - fVar4;
if (fVar5 == *(float *)(this + 0x2c18)) {
return;
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(float *)(this + 0x2c18) = fVar5;
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
*(float *)(this + 0x2c18) = fVar5;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.