CSurvivorDeathModel::VisibilityMonitorCallback
0x009b2180 · 323 bytes · __cdecl
_ZN19CSurvivorDeathModel25VisibilityMonitorCallbackEP11CBaseEntityP11CBasePlayer
Decompiled
undefined (2 params)
/* CSurvivorDeathModel::VisibilityMonitorCallback(CBaseEntity*, CBasePlayer*) */
undefined4 CSurvivorDeathModel::VisibilityMonitorCallback(CBaseEntity *param_1,CBasePlayer *param_2)
{
code *pcVar1;
int iVar2;
int *piVar3;
undefined4 uVar4;
int iVar5;
if (param_1 != (CBaseEntity *)0x0) {
iVar2 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&typeinfo,0);
piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"dead_survivor_visible",0,0);
if (piVar3 != (int *)0x0) {
pcVar1 = *(code **)(*piVar3 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_2 + 0x30));
(*pcVar1)(piVar3,"userid",uVar4);
if (*(int *)(param_1 + 0x30) == 0) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar3 + 0x30))(piVar3,"subject",iVar5);
iVar2 = CTerrorPlayer::GetPlayerByCharacter(*(undefined4 *)(iVar2 + 0x17d8));
pcVar1 = *(code **)(*piVar3 + 0x30);
uVar4 = 0;
if (iVar2 != 0) {
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar2 + 0x30));
}
(*pcVar1)(piVar3,"deadplayer",uVar4);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
}
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.