L L4D2node

CTerrorPlayer::TraceForBuildableButtonUseEnt

0x009ae150 · 453 bytes · __thiscall

_ZN13CTerrorPlayer29TraceForBuildableButtonUseEntEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::TraceForBuildableButtonUseEnt() */

void __thiscall CTerrorPlayer::TraceForBuildableButtonUseEnt(CTerrorPlayer *this)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  CBaseEntity *pCVar3;
  int iVar4;
  undefined *puVar5;
  int iVar6;
  uint local_20 [4];
  
  pCVar3 = (CBaseEntity *)
           (**(code **)(*(int *)this + 0x6e0))
                     (this,*(undefined4 *)(player_use_radius._28_4_ + 0x2c),0,0,0,0);
  if ((((pCVar3 == (CBaseEntity *)0x0) || (uVar1 = *(uint *)(pCVar3 + 0x118), uVar1 == 0xffffffff))
      || (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
     ((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0)))) {
    if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
      iVar6 = 0;
    }
    else {
      iVar6 = *(int *)(g_pEntityList + 4);
    }
    uVar1 = *(uint *)(this + 0x2a90);
    if (((uVar1 == 0xffffffff) ||
        (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
      iVar4 = 0;
    }
    else {
      iVar4 = *(int *)(puVar5 + 4);
    }
    if (iVar6 != iVar4) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x2a90) = 0;
      return;
    }
  }
  else {
    CHandle<CBaseEntity>::CHandle((CHandle<CBaseEntity> *)local_20,pCVar3);
    if ((local_20[0] == 0xffffffff) ||
       ((puVar5 = g_pEntityList + (local_20[0] & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc ||
        (*(uint *)(puVar5 + 8) != local_20[0] >> 0xc)))) {
      iVar6 = 0;
    }
    else {
      iVar6 = *(int *)(puVar5 + 4);
    }
    uVar1 = *(uint *)(this + 0x2a90);
    if (((uVar1 == 0xffffffff) ||
        (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
      iVar4 = 0;
    }
    else {
      iVar4 = *(int *)(puVar5 + 4);
    }
    if (iVar6 != iVar4) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x2a90) = local_20[0];
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)