CTerrorPlayer::GetTimeSinceLastCombat
0x009ac620 · 285 bytes · __thiscall
_ZNK13CTerrorPlayer22GetTimeSinceLastCombatEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetTimeSinceLastCombat() const */
longdouble __thiscall CTerrorPlayer::GetTimeSinceLastCombat(CTerrorPlayer *this)
{
longdouble lVar1;
longdouble lVar2;
float fVar3;
float fVar4;
lVar1 = (longdouble)GetTimeSinceLastFiredWeapon(this);
fVar3 = 99999.9;
if (0.0 < *(float *)(this + 0x3128)) {
lVar2 = (longdouble)IntervalTimer::Now();
fVar3 = (float)lVar2 - *(float *)(this + 0x3128);
}
if (fVar3 < (float)lVar1) {
lVar1 = (longdouble)GetTimeSinceLastFiredWeapon(this);
fVar3 = (float)lVar1;
}
else {
fVar3 = 99999.9;
if (0.0 < *(float *)(this + 0x3128)) {
lVar1 = (longdouble)IntervalTimer::Now();
fVar3 = (float)lVar1 - *(float *)(this + 0x3128);
}
}
fVar4 = 99999.9;
if (0.0 < *(float *)(this + 0x3180)) {
lVar1 = (longdouble)IntervalTimer::Now();
fVar4 = (float)lVar1 - *(float *)(this + 0x3180);
}
if ((fVar4 <= fVar3) && (fVar3 = 99999.9, 0.0 < *(float *)(this + 0x3180))) {
lVar1 = (longdouble)IntervalTimer::Now();
fVar3 = (float)lVar1 - *(float *)(this + 0x3180);
}
return (longdouble)fVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.